My strategy with this list was to use good positioning to maximize abilities like Onar’s Extra Protection, Jabba’s Order Hit, Opportunistic, and Get Behind Me for out of activation movement and attacks. Along with defensive strategies, like Onar’s Get Down, Iron Will, The Child’s Force Exhaustion, and Parry, this allows you to split damage between your main attackers and keep them all alive as long as possible. The Child helps in this strategy by recovering damage and, but is also really useful for removing harmful conditions. The ideal play is to have IG-11 be 3 or more damage away from dying, move in to perform 2 attacks at the end of the round, then 2 more at the start of the next round. Then when he is killed he is close to the opponent and can self destruct on multiple figures. Ideally Onar is within 2 spaces of IG-11 when he dies and can trigger Extra Protection. This allows you to hopefully kill multiple figures and spread damage with self destruct. It will also leave Onar in a good position for a Jabba‘s Order Hit, or his own activation. Hopefully you can maximize the damage from the self destruct with a flamethrower from Mando into the same grouping. To the limit is really great to allow Mando to move, disruptor rifle, and flamethrower in the same activation, with the Child being able to remove the stun from To the Limit.